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Sosyal ağlar ve web tasarımıyla ilgili bir blog ve unity hakkında hersey dunya hakkında bir dunya bilgi ve FreeSpritler
error CS0104: 'Hashtable' is an ambiguous reference between 'ExitGames.Client.Photon.Hashtable' and 'System.Collections.Hashtable'


It was a super easy. Currently on line 17 in LoadbalancingPeer.cs there is a bunch of unity versions like:
#if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 etc...

All you need to do is add UNITY_2018 to the end and that solve the error.

Adding 2018 can solve you issue.

Please comment if you are having other errors too.

See also: Free Unity Game Assets -The 54 Best Websites To Download


Sosyal ağlar ve web tasarımıyla ilgili bir blog ve unity hakkında hersey dunya hakkında bir dunya bilgi ve FreeSpritler
this release is not compliant with the google play 64-bit requirements unity
Beginning August 1, 2019, your apps published on Google Play will demand to support 64-bit architectures. 64-bit CPUs achieve faster, richer experiences for your users. Combining a 64-bit version of your app gives performance improvements, makes way for future discovery, and sets you up for devices with 64-bit-only device.

The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 2.

Google play console will show you this error. if there are any issues related to the 64-bit requirement. Here's an example:

This release is not compliant with the google play 64-bit requirement unity - Solved


Solution:

The solution is to turn off support for x86 devices in your Target Architectures.

This release is not compliant with the google play 64-bit requirement unity - Solved



I was able to publish my app after uncheking x86 support.
Try this, if it work for you then please comment and share my post.
Thanks