2D Sprites/Images
When working or creating a game in 2d world we have to position are sprites according to camera. Which means if there is a Character and Background in your scene and you may notice that your character is not visible it may be due to wrong positioning. In 2d we set our images according to camera view.
Step1. Create a 2d sprite, add image to it and give it a color red and name character.
Step2. Duplicate the sprite you created and change its color to green and scale it a bit and name it background.
In above scenario we have our camera on 0 in z axis, our character on .1 in z axis than our background is at .2 in z axis.
UI sprites/Images
Step1. Create a UI image, add image to it and give it a color red and name it character.
Step2. Duplicate the Image you created and change its color to green and scale it a bit and name it background.
When we are creating our 2d games in UI rather than in 2d we don’t need to position our images related to camera instead in UI we position our images according to serializing in hierarchy.
By this I mean we must put our character below are background in hierarchy that’s all.
Step1. Create a UI image, add image to it and give it a color red and name it character.
Step2. Duplicate the Image you created and change its color to green and scale it a bit and name it background.
Try dragging the character above background and you will notice the character disappears from the screen, actually it doesn’t disappear it is just behind your background.
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