GetComponent<type>()


In unity every Gameobject has some components attach to it.Components like gameobject’s- transform, image, text, collider, rigidbody, script.
All these are components of a gameobject.
To know the components attach to a specific gameobject just select the gameobject and in inspector all its components can be seen.
Now how to use all this components using script.
This can be achieved in many ways but the basic is using getcomponent<type>() function.


Getting the Whole component


Step1: Write the following code.



Step2: Save the script head to unity, create a gameobject name finder and attach the script.

You will notice that two dialog box will appear one with type meshrenderer and second as boxcollider.



Play the game and you will notice that dialog box will be filled with the cube box collider and cube mesh renderer.


Now we can play with this components and their properties.

Let’s understand what just happened.

If you pay attention to the code we have created two public variables name as Box and mesh to store the component of our cube.
Than we have written gameobject.find with the name specified of gameobject of whose components we need after that we uses getcomponent function.
You can write the code like this as well and it will perform the same way.


Getting the Whole component of Parent

We can also get the component of parent object. Do this we first have to make a parent Gameobject and name it ParentCube and name the previous Cube as ChildCube, So head onto unity and create a new Cube and make it parent of ChildCube.



Do this simple drag the ChildCube into new Cube gameobject.

Step1: Add a rigidbody component to your parent Cube. Do this select parent cube and in inspector click on add component than write rigidbody and press enter.

Step2: Write the following code.


Step3: You will notice that a small box is appeared in inspector of finder gameobject.

Play the game and it will be filed with the rigidbody of your parent component.

 Getting the Whole component of Child

We can also get the component of the child object of any gameobject by using GetcomponentInChildren<>().

Step1: Create a child of object named ChildCube and name its child as Son.
Too create a child of any gameobject either select that gameobject than right click and create the new gameobject or create the new gameobject and drag it into the gameobject you want it to be child of.


Step2: Write the following code.


Step3: Save the script and scene and a dialog box in finder gameobject will be appeaaed named Spherecoll with type sphere collider.
Play the game and script will get the component of son gameobject.





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